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Dilbert/Season 2
Season 2

Dilbert — Season 2

Nov 02, 1999
  • The Gift

    1. The Gift

    Nov 02, 1999

    Dilbert's mother's birthday is coming up, and in search of the perfect gift, he returns to the mall where he was abandoned by his father (voiced by Buck Henry) years ago.

    22m
  • The Shroud of Wally

    2. The Shroud of Wally

    Nov 09, 1999

    Dilbert has a near-death experience at a gas station, and finds that the afterlife is exactly like the office. Meanwhile, a group listening to a multi-level marketing speech become hypnotized, and through a bizarre accident caused by a crashing space shuttle and the birthday kit create a religion based on Wally. Dilbert and Dogbert manage to cover up the crash, while Wally turns away his followers with his odd habits.

    22m
  • Art

    3. Art

    Nov 16, 1999

    Dilbert is assigned to create a digital work of art. The result, the "Blue Duck," ends up appealing to the lowest common denominator of society and destroys the value and popularity of classic artworks.

    22m
  • The Trial

    4. The Trial

    Nov 23, 1999

    Dilbert is sent to prison after the boss frames him for a fatal traffic accident. Once inside, he applies his knowledge of mathematics and engineering to prison life and takes over his cell block.

    22m
  • The Dupey

    5. The Dupey

    Dec 07, 1999

    Dilbert's attempts to design a Furby-style children's toy go horribly awry when the toys gain sentience and mutate into hideous but benevolent creatures that want independence.

    22m
  • The Security Guard

    6. The Security Guard

    Jan 18, 2000

    After a heated debate, Dilbert and the building's security guard trade jobs to see who can do the other's job better. Dilbert quickly finds himself in over his head when he discovers an illegal casino being run underneath the building.

    22m
  • The Merger

    7. The Merger

    Jan 25, 2000

    The Boss decides that the company needs to merge with another, and chooses a company of brain-sucking extraterrestrials.

    22m
  • Hunger

    8. Hunger

    Feb 01, 2000

    Dilbert tries to end world hunger by creating a new, safe, artificial food, but it tastes so bad that even people dying of starvation refuse to eat it – until his mother gets involved.

    22m
  • The Off-Site Meeting

    9. The Off-Site Meeting

    Feb 08, 2000

    Dilbert's home is chosen as the location for an off-site meeting when a dendrophile sues his company because of their deforestation policies.

    22m
  • The Assistant

    10. The Assistant

    Feb 15, 2000

    Dilbert is unwillingly promoted to management and given an assistant, sparking a showdown with the other engineers.

    22m
  • The Return

    11. The Return

    Feb 22, 2000

    Dilbert tries to buy a computer online but gets the wrong model, leading to an unpleasant surprise when he tries to return it to the company warehouse.

    22m
  • The Virtual Employee

    12. The Virtual Employee

    May 30, 2000

    Dilbert and his co-workers find an empty cubicle and start dumping their obsolete computer equipment into it. To keep the marketing department from claiming the cubicle, they hack into the human resources database and create a profile for a fake engineer named Todd. The plan backfires when Todd is named project leader and develops a messianic reputation.

    22m
  • Pregnancy

    13. Pregnancy

    Jun 06, 2000

    Ratbert accidentally sends Dilbert's model rocket into space. When it returns with samples of DNA from aliens, cows, hillbillies, engineers, and robots, it rectally impales Dilbert, impregnating him.

    22m
  • The Delivery

    14. The Delivery

    Jun 13, 2000

    Dilbert's pregnancy turns into a media circus as the various "parents" of his baby sue for custody, with Steve Austin presiding over the hearing.

    22m
  • Company Picnic

    15. Company Picnic

    Jul 11, 2000

    The annual company picnic comes around and so does the softball game between Marketing and Engineering. This episode is based on Romeo and Juliet.

    22m
  • The Fact

    16. The Fact

    Jul 18, 2000

    Dogbert becomes rich and famous by writing a best-selling book about an imaginary disease, 'Chronic Cubicle Syndrome', and Dilbert finds himself saddled with the job of devising a cure.

    22m
  • Ethics

    17. Ethics

    Jul 25, 2000

    After the company employees are forced to take ethical-training classes, Dilbert is put in charge of designing a nationwide Internet voting network. His scruples are put to the test when an attractive female representative of a tobacco special-interest group tries to seduce him.

    22m

Season 2 Posters