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Count Duckula/Series 3
Series 3

Count Duckula — Series 3

Oct 22, 1990
  • Private Beak

    1. Private Beak

    Oct 22, 1990

    The Count becomes a private eye after reading a bunch of detective stories.

    22m
  • Astro Duck

    2. Astro Duck

    Oct 29, 1990

    Duckula's new supercomputer accidentally launches a rocket into space.

    22m
  • Unreal Estate

    3. Unreal Estate

    Nov 05, 1990

    Duckula, sick of the old castle, transports it to California so that he can sell it and make a big profit. He has trouble finding a buyer, though, since Igor, not wanting to leave the castle, shows all the buyers the torture rooms. Meanwhile, Von Goosewing has followed them in a continued effort to kill Duckula.

    22m
  • Bombay Duck or 1,001 Transylvanian Nights

    4. Bombay Duck or 1,001 Transylvanian Nights

    Nov 12, 1990

    Duckula, Igor, and Nanny are lured on a decoy treasure hunt by a genie. Meanwhile, the genie's master steals the coffin from the castle so that he can woo the local princess. The princess is taken istead by Duckula, who has to decide weather to stay with her or return to Transylvania.

    22m
  • There are Werewolves at the Bottom of Our Garden

    5. There are Werewolves at the Bottom of Our Garden

    Nov 19, 1990

    Tauser, the castle warewolf, has escaped. Duckula has to find him while at the same time dealing with a witch and a robot warewolf designed by Von Goosewing.

    22m
  • Duck Ahoy

    6. Duck Ahoy

    Nov 26, 1990

    Duckula and co. enter a yacht race for a substantial prize.

    22m
  • The Great Ductective

    7. The Great Ductective

    Dec 03, 1990

    Duckula is disappointed when an interview with two great detectives doesn't lead to him becoming famous. Meanwhile, Igor taunts Von Goosewing.

    22m
  • Dead Eye Duck

    8. Dead Eye Duck

    Dec 10, 1990

    Duckula, sick of the cold Transylvanian weather, transports the castle to Colorado. Here he, Igor, and Nanny find themselves in the wild west.

    22m
  • The Show Must Go On

    9. The Show Must Go On

    Dec 17, 1990

    Duckula enlists the help of the Crow Brothers to put on a stage show.

    22m
  • A Christmas Quacker

    10. A Christmas Quacker

    Dec 26, 1990

    Christmas has come to Castle Duckula, but there is chaos: Duckula hallucinates that he and superhero Tremendous Terrance save Santa from a monster. Von Goosewing has a ""present"" for the Count. And the real Santa is lost in the castle's large chimney system.

    22m
  • The Rest is History

    11. The Rest is History

    Jan 07, 1991

    The Count goes back in time to stop the first Count Duckula from becoming a vampire.

    22m
  • 00 Duck

    12. 00 Duck

    Jan 14, 1991

    The Egg, an evil mastermind, needs the castle as part of his plan for world conquest. To distract Duckula, he sends him on a fake spy mission.

    22m
  • Mystery Cruise

    13. Mystery Cruise

    Jan 21, 1991

    Nanny has won a trip for 3 on a luxury cruise ship. Nanny causes so many incidents that all the other people on the ship hide until she leaves the ship.

    22m

Series 3 Posters